When asked why none of the three leads could have been female, Dan Houser told The Guardian that: "The concept of being masculine was so key to this story." I just don't think that washes. Take the recently-announced-for-PC Grand Theft Auto V. Nor am I trying to paint Ubisoft as pantomime villains, blundering around gender and diversity issues while everyone else is getting it right. It feels like we're at key moment in the evolution of games in terms of the kind of protagonists we're going to be expected to play. However much you want to roll your eyes and call it a manufactured controversy, this stuff matters. My interest here is not in trying to whip up some tedious Twitterstorm.
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